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If you want to check resources, you’ll need to click on a magnifying glass icon that simply highlights towns with a particular raw material or amenity on the campaign map. Unfortunately, there’s none of that sort in Port Royale 4. Worse, I was expecting user-friendly features such as ledgers, lists, or panels that allow you to quickly select towns (sort of what we’ve seen in strategy games like those from Paradox Interactive). Again, that’s a good thing, although, be forewarned that when there are dozens of settlements owned by your nation (such as Spain), it’s a pain to try and get on top of things. The AI is smart enough to automatically buy and sell what’s needed based on your input. The only positive that can be gleaned from this is that, once you finally have a trade route running, you could leave it as is. Our own Martynas Klimas covered these mechanics for a preview build back in May, and I’m surprised that there weren’t a lot of improvements that were done in time for the release. Yes, Port Royale 4‘s automated trade routes mechanic-one that’s supposed to alleviate tedious micromanagement-already has that brand of tedious micromanagement while you’re creating said trade routes. It’s like the game expects you to have a good memory as, otherwise, you’re going to need to recheck several resources more often than you should. Multiply this for each town that’s part of a trade route, and you’ve got a logistical nightmare on your hands. Therefore, you’re looking at checking the town panel, making note of the resources that are “in the red” (the ones that are insufficient), switching back to the trade routes panel, clicking on the town, and selecting “sell” for that particular resource. Although the trade routes show a town’s produced resources via a cog icon, it doesn’t necessarily show what it lacks. It starts with the panel for a settlement’s resources being separated from trade routes. The user interface is just problematic and unintuitive. However, things take a turn for the worse once you realize how you’d navigate Port Royale 4‘s systems. Again, these are decent features to have. These are to help you plan your trade route-ie making sure your convoy always sails downwind to speed up the process. The map even shows you wind directions, shoals, and areas that are prone to storms. Then, you’d customize a variety of factors such as how much gets purchased and how the ships navigate choppy waters. For the latter, you can assign a convoy that buys ABC product/raw material that goes to XYZ town. Since Port Royale 4 primarily focuses on trading and economics, it allows you to trade via a couple of means: manually clicking on towns so you could pick up and sell goods in other places, or creating automated trade routes. Next, clicking on each town shows you the raw materials or handicrafts being produced as well as the supply and demand. The scale of the map is quite immense (which is supposed to be a positive thing).
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In turn, the gold you acquire is used to purchase permits and construct town improvements.Īnyway, there are roughly 60 towns from the tip of Brazil to the coast of Florida, including every island and peninsula in between. The end goal, of course, is to amass a ton of riches. Heck, you could even trade with nations you’re at war with.
#Port royale 2 good trading route license
My favorite happens to be the Merchant.īecause this is a trading game, I found the class easier to use since you won’t need a license just to play with the markets. In the simplest terms, Port Royale 4‘s mechanics revolve around “buying low and selling high.” First, you’ll select one of four nations (Spain, England, France, or the Netherlands). Sadly, there were several issues that need mention. Examples include the Patrician franchise, Rise of Venice, and the somewhat recent Anno 1800.ĭuring the course of my Port Royale 4 playthroughs-a quick campaign as Spain and an attempt at “free mode” also on the side of Spain (I guess that’s just the colonial mentality talking since I’m Filipino)-I noticed a few quirks that made certain portions shine. Thankfully, the core concepts in Port Royale 4 would remind you of other titles that you might’ve tried out. I’ve only played the first couple of games in the series, and only in passing (I didn’t delve into them too much). Truth be told, my experience with the Port Royale franchise hasn’t been that extensive. It’s from developer Gaming Minds Studios and publisher Kalypso Media.
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Port Royale 4 is a trading/economic management game set in the Caribbean during the Age of Sail.